Yamzu

Active (crowdsale)
Yamzu is determined to become a leading eSports tournament provider and host, one both affiliated with P2P (Peer to Peer) gaming as well as with significant regional and global tournaments.

Whitepaper Project Demo

NOT YET ANALYZED

Sale Ends in

-85Days -23Hours -17Minutes -31Seconds

Pre-Sale: 25 Jul 2018 - 30 Sep 2018
Main Sale: 1 Oct 2018 - 29 Oct 2018

Token Price

1 YMZ = 0.12 USD

Symbol
YMZ
Platform
Ethereum
Type
ERC20
Decimals
Total Supply
1 YMZ
For Sale
198,996,000 YMZ
Softcap
3,400,000 USD
Hardcap
14,000,000 USD
Min. Investment
0.1 ETH
Max. Investment
No Limit
Whitelist
YES
KYC
YES
Accepts
ETH
Incorporated in
Sweden
Restricted in
USA, Canada, China, Israel, South Korea, Vietnam
Tokens Distribution
72.1% Token Sale
0.7% Advisory
1.8% Bounty
3.6% Team
3.6% Exchange
18.1% YMZ (internal)
Funds Allocation
49.6% Events and Marketing
21.7% Staff and Overhead
12.8% Bockchain and Smart Contract implementation
6.2% IT and Servers
5.1% Outsourcing
3.4% Software
0.9% Legal and Administrative

Overview
Yamzu is designed as a fully operational, browser-based eSports tournament platform. The Yamzu platform makes eSports competitions available to any gamer in any location on Earth.

The platform is the only one of its kind, being entirely browser-based. Rival companies face constant struggles due to users’ privacy concerns, and several other entry barriers such as the need to download a user interface. Meanwhile, our internal user research shows that a browser-based platform does indeed show more growth potential. These factors instill confidence, especially considering Yamzu’s preexisting user base (10,000) and irrefutable track record of 300% annual growth in just two years of activity.

Platform
The platform is tailored to suit the needs of:

  • Players and teams battling for prizes and rewards.
  • Brands, influencers, and organizations that wish to set up tournaments.
  • Advertisers and sponsors targeting eSports audiences.

Currently Yamzu supports CS:GO and LoL, two of the most popular eSports games in the world. The platform is ready to integrate many more popular games such as DOTA2, Call of Duty, Battlefield, and PUBG.

Revenue generation
Yamzu generates revenue through the following three outlets:

  1. Yamzu retains a fee from each entry fee payed by the users to gain access to tournaments or to set up matches among peers. The fee structure is designed in the following way:
    • 12.5% for games/tournaments where there are less than two teams participating;
    • 15% for games/tournaments where there are more than two teams participating;
    • Of the above described fees, 2.5% is the current VAT (Value Added Tax) and is paid directly by Yamzu to the relevant government.
  2. Yamzu licenses its engine to companies wishing to hold events.
  3. Yamzu holds sponsored events for brands wishing for exclusive rights to hold events online.

Vision
As a brand, Yamzu plans to branch out into several niches of the gaming industry— including but not limited to entertainment hubs, talent agencies supporting Twitch streamers, and niche-oriented clothing lines.

In the long-term, Yamzu envisions the platform as a genuine household name for eSports competitions of any skill level. At the same time, we are developing several Blockchain based projects on the platform, some of which are almost ready to be implemented.

Yamzu is determined to become a leading eSports tournament provider and host, one both affiliated with P2P (Peer to Peer) gaming as well as with significant regional and global tournaments. The fact that Yamzu already supports an active platform gives strength to our projections. In the future, we will work with game developers by forming symbiotic relationships surrounding the creation of new games. In doing so, both Yamzu and value creators (e.g. developers) will collaborate to encourage more gamers to participate at the intersection of paid gaming and cryptocurrency.

Team Members
Asiad Majeed
CEO
Hristiyan Nikolov
CTO
Morten Christensen
CMO
Mathias Hautala
COO
Antonio Migliaccio
CFO
Bartosz Navarra
Marcus Zacco LinkedIn
Jovan Radnic
Advisors
Ciprian Filip
Alex Chang
Mauro Andriotto
Jared Polites
Daniil Morozov
Joseph Lowe
Jun Hao
Alan Moon Soo Kim
Alexandr Chevtaev
Ian Scarffe
Thomas Fredriksson
Elmer Kuloglija
Emil Priver
Partners
almi
REGION NORRBOTTEN
GAMEIN
MAVERIC
NOKU
ESPORTS INSIDER
  • Q1 2016
    Yamzu constitution
    Yamzu’s first “closed beta” is launched for League of Legends.
    Yamzu starts generating revenue.
  • Q4 2016
    Yamzu ends its first operational year with revenue higher than 800k SEK.
  • Q1 2017
    Yamzu launches CS:GO in “closed beta”.
  • Q2 2017
    CS: GO launches in “open beta” alongside League of Legends.
  • Q4 2017
    The Yamzu engine is ready to support mobile games.
    We celebrate the second and best year of the platform in terms of revenue. The platform generated more than 2.7 Million SEK for a roughly 300% growth on revenue generated in 2016.
  • Q3 2018
    ICO
  • Q4 2018
    Full implementation of YMZ Tokens into the platform.
    Yamzu opens the platform to sponsors, influencers and partners
    Launch of Yamzu merchandise line for gamers.
    The YMZ will be quoted on trading platforms
    Internal exchange implementation.
  • Q1 2019
    The first mobile eSports games will be implemented in the platform.
    More PC eSports titles will be available, including DOTA 2, PUBG, Call of Duty, and Battlefield.
  • Q2 2019
    Yamzu will hold its first global eSports events.
  • Q4 2019
    By this point in time, Yamzu will have more than 20 eSports titles available on its platform, ranging from AAA to indie games.
  • Q2 2020
    Yamzu will hold annual eSports championships for our top ten countries with the most users.
Bonus Details
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